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InstanceLimit: colour each part of the run line, brighter silver - #175
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Time, XP, money and kills each get their own colour (S.TIME, S.XP, S.KILLS) and are joined with S.DOT. Silver is a cool blue-grey so it no longer reads as plain text. Bumps Core, InstanceLimit and the money modules. Closes #174 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01HDZ3VYWD2fy3k8svjscXwG
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Requested by gulliby · project thread
Closes #174
Skin.lua: silver is now a cool blue-grey{0.72,0.82,0.97}, so it no longer looks like plain text. New shared coloursS.TIME(teal),S.XP(the XP bar's purple) andS.KILLS(soft red), plus the separatorS.DOT. Synced to every module.ns.RunTextcolours each part and joins the parts with·. The chat summary gets the same colours.Sweep
Gulli-XP is the only other module with such stat lines, and it already colours its parts. The money modules get the new silver through the synced Skin.
Checks
luac5.1 -ppasses on every file, and every test suite passes. The InstanceLimit test checks the plain text, each part's colour, and that silver differs from the text colour.tools/preview). I could not check it in the game.Generated by Claude Code